Eldar

Bonesinger

 * Teleportation allows the Bonesinger provides useful flexibility
 * Teleport in to repair vehicles or listening posts at short notice
 * Secure the map quickly
 * Escape dangerous situations
 * Wraithtomb. Available upon reaching Tier 2. Range 25, Global Cooldown 30 seconds. For 12 seconds:
 * Increases the armour of a structure by 50%
 * Provides the structure 8 health regeneration
 * Bonesong: Available upon reaching Tier 2. For 10 seconds:
 * Disables the production of structures
 * Reduces the movement speed of vehicles by 75%
 * Reduces the rotation rate of vehicles by 30%
 * Disables vehicles ability to Jump or Teleport

Ranger

 * Very weak early on. Ranger openings rely on support from allies in order to contest the map.
 * Scales incredibly with researches:
 * Ranger Marksmanship increases HP by 20%, Range by 2, Sight by 3, Keen Sight by 6, Max Squad Size by 3 and Ranged Damage by 15%
 * Infantry accuracy researches I and II increases Ranged Damage by 10%/15%
 * Infantry HP research increases HP by 20%
 * Infiltrators

Guardian

 * Very strong early on. Guardian openings can contest the map quite easily. They dislike melee combat, however, which means they tend to roam in packs.

Vehicles
All Eldar vehicles can kill both infantry and vehicles, depending on how they're equipped. Each varies in its:
 * HP
 * Armour Type
 * Mobility
 * Utility

Vyper

 * Light vehicle with 900 HP.
 * Anti-Infantry. Once upgraded with its Eldar Missile Launcher it instead becomes Anti-Vehicle and Anti-Structure.
 * Jump twices Can jump a vast distance (70) twice, recharging in 90 seconds.
 * Holofield I research reduces the ranged damage received by 30%.
 * Holofield II research reduces the ranged damage received by 15%, and improves its armour from Light Vehicle to Medium Vehicle.
 * At Tier 3, gets the Gravitic Booster ability which increases its speed by 50% and reduces its accuracy by 50% for 10 seconds.

Falcon Grav Tank

 * Medium vehicle with 2400 HP.
 * Jumps once but recharges faster Can jump a vast distance (70) once, and recharging in 45 seconds.
 * Can be upgraded with a Bright Lance, in Tier 3.
 * Holofield I research reduces the ranged damage received by 15%.
 * Holofield II research reduces the ranged damage received by 10%.
 * At Tier 3, gets the Gravitic Booster ability which increases its speed by 50% and reduces its accuracy by 50% for 10 seconds.

Wraithlord

 * Heavy vehicle with 2100 HP, two flamers and a starcannon.
 * Gets Bright Lance faster than the Falcon Can be upgraded with a Bright Lance.
 * Holofield I research reduces the ranged damage received by 20%.
 * Holofield II research reduces the ranged damage received by 15%.

Fire Prism

 * Medium vehicle with 2600 HP.
 * Significant Anti-Infantry damage, as a result of its Shuriken Catapults.
 * Jumps once Can jump a vast distance (70) once, recharging in 90 seconds.
 * Holofield I research reduces the ranged damage received by 15%.
 * Holofield II research reduces the ranged damage received by 10%.
 * At Tier 3, gets the Gravitic Booster ability which increases its speed by 50% and reduces its accuracy by 50% for 10 seconds.

Harlequin

 * Secondary commander available upon reaching Tier 2.5 from the Aspect Portal (barracks).
 * Dance of Death ability provides significant anti-infantry disruption.
 * Excellent at killing commanders in 1v1.
 * Suffers 20% less damage in melee.
 * Becomes significantly tougher and more dangerous with each Commander research
 * +300 HP per research. Starting HP is 800.
 * +15% melee damage per research.

Webway Portal

 * Allows Infantry and Commanders to teleport from one webway to another.
 * Infiltrates itself and all nearby structures upon reaching Tier 2
 * Healing aura of 4 with a radius of 15, once Healing Station is researched.
 * Structures (other than Webway Portals) can relocate from anywhere on the map to near a Webway Portal.

D-Cannon Turret

 * Area of Effect Anti-Vehicle turret. Encourages the enemy to be careful with their positioning of vehicles.