LP3s

LP3 - fully upgraded Listening Posts - are available in Tier 2. They are intended to be formidable to those units that are not prepared to fight against them. They are an ideal defensive player's choice, as they provide more defence than a 2nd HQ but less economy for cost.

Each successive upgrade of the Listening Post further increases its sight radius, with LP3s having the greatest. You can use this sight to your advantage by using weapons that have far longer range than the sight of the wielder using it, such as Missile Launchers on a Tactical Space Marine.

LP3s build in 20 seconds, which is faster than the LP1 and LP2 that build only in 30 seconds. This makes fighting near unharmed LP2s potentially scary as they can suddenly emerge as an LP3.

No LP3 has Keen Sight, meaning it cannot reveal infiltrators. Thus they depend on supporting units or mines in order to deter attacks such as from Ork Tank Busta squads.


 * Chaos LP3 has the Taint of Chaos, which provides health regeneration to nearby ally troops.
 * IG LP3 can bunker one squad of troops that can fire out with lasguns.
 * Eldar LP3 can fire while infiltrated, as a result of the Webway Cloaking.
 * Eldar and Ork LP3s are anti-tank.
 * Dark Eldar LP3 can be equipped with Dark Lances add-on.
 * Ork LP3, like other Ork structures, naturally repairs.
 * The Tau LP3 benefits from the Markerlight, like other Tau units do. Thus the DPS in-game can be 30% higher with good target selection.
 * Necron LP3 has Wailing Terror (as does its LP2 form) and is a teleport location (like its LP1 and LP2).
 * Sister LP3 does area of effect damage, in addition to 20 health degeneration to each model hit. This means it does the highest DPS potential of any LP3 against squads, depending on what models get hit.
 * SM LP3 can build Skull Probes to disable enemy vehicles.