Resource Decay

General

 * You will likely feel the effects of decay in Tier 2+, at least for strategic points and relics.
 * For power generators, you will most likely feel the effects of decay in Tier 3 / Tier 3.5.
 * Certain structures show the decay state through an aura (like the base game, but it may be worth being more aware of it).

HQs
Their decay delay time is set at 480 seconds (8 minutes) per each level (from 900 seconds), having three stages:
 * Green - As the players begins as the battle starts or as you build a second HQ.
 * Amber - Once that timeframe has passed, the resource decay turns into amber, reducing the percentage of resource (in this case, Requisition), to 50%.
 * Red - After 120 seconds, the decay turns into red, further decreasing the resource rate into another 50%. Its equal to all armies except Necrons, which has their Power set and they lose almost 90% of the Power income.

Strategic Points

 * The Relic delay time is set to be 480 seconds (8 minutes), from 900 seconds.
 * By this point they'd have lost 80% of its Requisition income.

Relics

 * The Relic delay time is set to be 480 seconds (8 minutes), from 900 seconds.
 * By this point they'd have lost 80% of its Requisition income.

Critical Locations

 * Their decay time is set up to 240 secs (4 minutes) and decreases to 15%.
 * This may have a significant effect in certain matchups.

Generators

 * Their delay is changed to be at 700 seconds (11-12 minutes).


 * Red - After 700 seconds have transpired the Generator passes now into the red reducing its power income by 80% (to 20% of the total).

Thermo Plasma Generators

 * Their power income now decays after 700 seconds have passed


 * From 80% they lose up to 90%.