Jumping and Teleporting

Jumping refers to a mode of travel where a unit launches through the air from one position to another. Units that are jumping can receive damage in mid air.

Teleporting, or teleportation, refers to an instantaneous mode of travel where a model moves from one position to another. Teleportation has the competitive advantage over jumping in that the unit's new position is harder to predict.

Jumping should not be confused with charge game mechanics, such as Chaos Raptor's or Kroot's Feral Leap. In fact, the Chaos Raptor's Feral Leap, Jump, Speed Fiend and naturally high movement speed give it almost unprecedented mobility.

Units will fire their ranged weapons while performing their jump and teleport animation, even while soaring through the air during a jump. This includes units that lack a firing animation while in such a movement animation, like Warp Spiders, Obliterators and Terminators. The Restored Monolith cannot fire while teleporting.

Units that can jump or teleport are ideal for different tactics: Units with Jump or Teleport can cross difficult or impassable terrain with it.
 * With a low or no Lift Off Delay, they can use it to escape death.
 * With a low Max and high Regen they can apply a ton of pressure.
 * With a Cost that is less than or equal to half of their Max they can perform multiple moves in a row, applying significant pressure or crossing vast distances.
 * Units with ranged tend to be better at ambushes.
 * Units with melee tend to be better at raiding.

How does it work?
Consider Jump and Teleportation to be like an ability with mana-like mechanics, called Charge:
 * Cost is the amount of charge used.
 * Max is the maximum amount of charge.
 * Start is the starting amount of charge.
 * Regen is the amount of charge gained per second.
 * Distance is the maximum distance it can travel.
 * Jump duration is the maximum duration it can take, given a unit flies the maximum distance.
 * Lift off delay is measured in seconds, and is the delay between when the ability is used and the action takes effect.
 * Breakdown Time is measured in seconds, and is a delay between when the unit arrives and when it can start taking actions again.